In this time, aeons long past, on a world whose identity has been lost to posterity, humans, the children of the earth, and espers, the children of magic, lived together in harmony.
Mankind lived and worked on the land, and the espers watched over them under the guidance of their king, the Great Bahamut. Bahamut was hailed as the king of dragons and lord supreme of the espers, and it was said that he lived in a palace in the heavens with the greatest of the espers in his court.
Then came a hundred years of discord, the First Dragon War, in which man's many kingdoms waged war with one another. The battles were long and terrible, and the human armies exploited the espers' powers in their attempts to gain an upper hand.
The weary and dying prayed to Bahamut for an end to the strife, and the dragon king listened.
He found six warriors with pure hearts and granted them a special gift: Gi'ira, the "Talent of the Beast." With this ability to summon one's "inner esper," or "beast," the six courageously brought an end to the fighting and restored peace to the land.
The souls of these warriors were preserved in Bahamut's name, becoming the first of many eternals of the Esper Realm. Being reborn again and hitherto as braves and saviors to many worlds--past, present and future--the six heroes and their subsequent incarnations became known as Ellichronrisen: "They who don't know Time."
The heroes' corporeal descendants inherited the beast's talent in a new way, begetting hybrid creatures that walked upright, heads held high and proud like men, yet wielded the strength, cunning and grace of the animal kingdom.
They were called neiphiti, "dragon's children," and they assumed the role of the dwindling esper race as guardians of men.
Over time, the neiphiti grew discontented with serving mankind, a physically and magically inferior race. A belief brewed among neiphiti lords that their species, the perfected evolution of magic, beast and man, deserved to dominate the land in mankind's place, and with this mentality the Second Dragon War ensued.
The neiphiti's might and magic overwhelmed the humans, and with their growing ambition the dragon's children reached out to other worlds as well, taking many races under their power. The tyrannized people prayed to Bahamut, the great king that lived in the stars, with hopes that he would fly to their aid once again.
Bahamut answered their entreaties with fury. For the first time in human history, the esper king interceded personally, bringing his wrath to bear on the neiphiti and banishing the entire people from their homeland. The neiphiti were sent away to a distant star, where they had to start their civilization anew.
The birthplace of the dragons and their children, henceforth called Genova by the beaten and wiser neiphiti, was never found again.
Neiphiti scriptures claim that when the Time of Darkness comes, Ragnarok, the neiphiti will at last attain absolution in Bahamut's eyes and be returned to the place of their genesis. Biding the centuries until that day in exile, the dragons' children spread their influence throughout the universe, exploring and colonizing many worlds--this time in the name of peace.
Espers are less optimistic about Ragnarok, the "Doom of the Powers." It foretells the coming of the Darkest One, Jorumgand, and the end of the living universe as all know it. Life, Magic and Death will be reduced to One--The Nexus--The Void--The Zero World--Forever Nothing, Nothing Ever.
Bahamut will do everything in his power to stop Ragnarok before the espers and their mortal charges are wiped off the face of history.
Jorumgand will do everything to see Ragnarok to its ultimate, singular end, with himself as the Alpha and Omega of a Kingdom of Darkness.
And now, on the eve of Ragnarok, the key to the outcome of the third and final Dragon War lies with a single esper.
Cleansing Fire, Light of Life.
This is the Story of the neiphiti, the cursed tribe.
This is the Quest of their children, the Traukee, the Mii Sci Kee and the Tarow Kee.
This is the Doom of the Powers.
This is the Legacy of the Espers.
This is the Legend of the Phoenix.
abornite (ab-orn-ite): Chrono Trigger. A nomadic alien race, abornites are notably intelligent and carry a great capacity for magic. They can manipulate their beings to cross space (and sometimes other dimensions) at will, and have a strong connection to dreams. Short-statured, smooth-skinned and pointy-eared, abornites resemble a cross between an elf and a gnome.
Masa and Mune are abornite brothers who prolonged their lifespans by investing their souls in a sword forged from magic-conductive dreamstone. The famous sword now bears their name.
Darkness: In a sense, anti-magic. A destructive power that is the bane of wizards. It consumes the essences of magic that pervade the universe. For those whose souls are composed of magic, it's a lethal presence, though many life forms (including humans) are immune to dark poison. The Darkness has many agents, both living and not, that work to scour the espers' worlds of magic. These agents work within a hierarchy, which suggests that, lurking somewhere, there's a Lord of Darkness--the espers have named this entity Jorumgand.
dreamstone: Chrono Trigger. A red crystalline mineral endowed with magical properties. A powerful sword called the Masamune was forged from this rock by the Zealian guru, Melchior.
Ellichronrisen: From Tri-Xi, "They who don't know Time." The six heroes of the First Dragon War who used the gi'ira to end the conflict once and for all. It is said that from the Ellichronrisen and the gi'ira, the first neiphiti were born. These six warriors have since held a position of honor in the Esper Realm, and are among the first eternals.
They were dispatched to Earth by the Council of Great Espers to destroy Lavos, but things didn't go quite according to plan...
esper: Final Fantasy VI. The "children of magic," espers are the corporeal personification of such energies. They take on many guises (some more human than others), and exist on planets throughout the universe. The laws of mortality for espers vary according to their home planet's lifestream, although death is rarely an obstacle. Some forfeit their mortal bodies for the Esper Realm, some sacrifice their spirit and magic to the lifestream, and others haunt the living world with their magicite. When properly handled by a summoner or powerful magician, magicite can be used to conjure an esper's spirit and magic.
Esper Realm: A country beyond the mortal plane and the Lifestream. It is also called "Bahamut's Kingdom" and "The Hero Realm," the latter misleadingly so, as it is the resting place for any soul who has made a significant impact on history--for better or for worse. These inhabitants of the Realm are called eternals, and they are watched over by the espers and their king, Bahamut. The eldest and strongest of the espers govern the land via the Council of Great Espers, headed by the Great Esper Leviathan.
eternal: A denizen of the Esper Realm, one who has somehow merited eternal existence in the afterlife with the espers, warriors of Bahamut, and other eternals. This fate is opposed to assimilation into their home planet's lifestream, which is the course most living souls take after death. Eternals are privileged to unlimited reincarnation, and can be born again into the mortal realm as many times as they wish. However, they cannot rejoin the living without leaving their memories behind in Bahamut's Kingdom. Once their time in the mortal plane has been spent, eternals can return to the Esper Realm to reclaim their immortal identities.
Genova: A planet shrouded in ancient history. Dragons and neiphiti claim it as a birthplace, although both races have since dispersed throughout the stars. According to the T'torlan, Genova will play a critical role in Ragnarok.
gi'ira (ghee-ear-ah): From Tri-Xi, the "talent of the beast." The ability to communicate with one's "inner beast," a spirit that theoretically dwells in every soul. Beast talent has many applications and names (Limit, Oversoul, Trance, etc.) and is essential to neiphiti breeding. It is often regarded as a form of summoning, for it calls upon an esper-like entity, albeit one that is a part of the summoner. Neiphiti and their immediate offspring are born with the gi'ira; their culture claims it was a gift from the King of Espers, Bahamut. Other races and humans not born from neiphiti must "awaken" their beasts before acquiring the talent, though this process is as vague and varied as the manifestations of gi'ira itself.
Lavos: Chrono Trigger. One of Jorumgand's Darkspawn. According to the records of a world called Earth, Lavos descended from the heavens in prehistoric times and buried itself in the core of the planet, whereupon it slept for millions of years, feeding on the planet's energy. Its name, given by an ancient people who witnessed its arrival, translates to "Big Fire." Lavos is of a breed of planetary parasites that nest on life-bearing worlds throughout the galaxy. After its long incubation beneath the surface of its host, Lavos would rise to the surface and rain total destruction upon the world. The DNA of surviving life forms would be harvested for breeding purposes, and the ensuing spawn would leave the planet and begin the cycle anew. Its kind are extremely powerful, resilient and difficult to track and exterminate, although symptoms of an infested planet are an unstable lifestream and a pervasion of Darkness.
lifestream: Final Fantasy VII. The "melting pot of life," it is a pool of spirit energy from which all life is born and to which all souls return after life (with the exception of eternals and espers). Its cycle and mechanics are intricate and elegant beyond scientific study. Each living planet is known to have its own lifestream, with a universal Lifestream governing the flow of whole galaxies.
magicite: Final Fantasy VI. The compact, crystallized remains of an esper, used by summoners and magicians in conjuring rites. Its color and shape reflect the innate qualities of the esper it is attributed to (i.e: sapphire magicite may call Shiva, an ice-type esper). Most are no larger than a fist.
Mii Sci Kee (my-sci-key): From Tri-Xi, "Child of Fire." One of the arbiters of the Great Esper Phoenix. The Mii Sci Kee's role in Ragnarok is closely tied to the Traukee's and Tarow Kee's, although the T'torlan is unclear on the matter.
moogle: Various Final Fantasy titles. Sprites allied to the espers. Moogles vary in breed and abilities across many worlds, though they are generally known to be intelligent and benevolent. Their soft fur, wings and pom-poms are distinguishing features.
neiphiti (nay-fee-tee / nuh-fee-tee): According to the T'torlan, the neiphiti are the demi-human descendants of the Ellichronrisen. Bahamut banished them from their birthplace, Genova, after the Second Dragon War. Due to their unique breeding rites, neiphiti consist of a nearly unlimited combination of human and animal attributes.
The many breeds of neiphiti fall into two categories: full-blooded (the male parent is human) and half-blooded (the female parent is human). Full-blooded neiphiti are more animalistic than their half-blooded counterparts, which bear more human characteristics. Exceptions to this classification are rare, but have been recorded among sea-borne and dragon neiphiti.
Peacekeepers: The military force of C'tarot and its colonies. The Peacekeepers are commanded by the archmage of the neiphiti, whose mission is to religiously uphold the laws of the T'torlan and lead the neiphiti back to their ancient homeland, Genova. Throughout the history of the Peacekeepers, some archmages have been more peaceful in their methods than others.
Ragnarok: The "Doom of the Powers," according to neiphiti scripture. It is also referred to as the "Time of Darkness." The predicted time, origin, nature and resolution of this dark age is presented in cryptic (and often contradictory) verse in the T'torlan.
rapier: Ethereal beings akin to ghosts, with the ability to possess living bodies. This ability is limited by the strength and innate spiritual qualities of both the rapier and the host. Espers, for example, have too much magic concentrated in their spirits for rapiers to overcome.
summoner: A mortal with the ability to communicate with espers, and even conjure them from across the mortal threshold. The ones able to do this without magicite are innate summoners, and are often skilled in many areas of magic. Summoning is considered a legitimate profession on some worlds, mostly practiced by those of high social stature.
T'torlan (tee-tor-lan): The sacred text of the ancient espers, composed entirely in Tri-Xi. Its chapters of fables and lore have been interpreted as history and prophecy by scholars from many diverse worlds. Its verses also contain implicit enchantments, magic spells, and conjuring rites. Copies of the book, hand-written by neiphiti monks, are exceedingly rare and difficult to acquire.
Tarow Kee (tair-oh-key): From Tri-Xi, "Child of Life." One of the arbiters of the Great Esper Phoenix. It is written that the tears of the Tarow Kee can raise the dead.
Traukee (traw-key): From Tri-Xi, "Child of Light." One of the arbiters of the Great Esper Phoenix. The Traukee's role in Ragnarok is as crucial as it is mysterious.
Tri-Xi (try-shee): The "dragons' hidden language." Because of its mysterious properties and origins in magic, most are unable to speak Tri-Xi or decipher its text. It's primarily spoken among creatures affiliated with magic or the spirit world, particularly dragons and espers. Variants of the dialect have emerged among sentient creatures such as yoshies and pokémon, although to most humans it sounds like meaningless squeaks and grunts. Only those born with an inherent knowledge of Tri-Xi are able to interpret and master it.
The most popular written form of Tri-Xi appears in the T'torlan. Zealian scholars once mastered its reading and pronunciation for uses in spell casting, but they lacked proper understanding of the script's meaning. On the other hand, neiphiti elders, who have passed on the T'torlan's message through oral traditions, lack the capacity to read or pronounce the text. An ancient people, the Terrans, both spoke and wrote fluent Tri-Xi, but their civilization long ago perished with their planet. Remnants of Terra's technology and culture now exist on a neighboring planet, Gaia.
Zeal: Chrono Trigger. An ancient kingdom that vanished into the pages of history circa 12,000 BC. Zealians were expert magicians, and their mastery of magic was firmly woven into their art, technology, architecture, and culture. It is rumored that the Kingdom of Zeal existed on a floating continent, held in the sky by an awesome spiritual or magical force. The exact cause of the civilization's downfall remains unknown to historians, and some doubt it ever existed.
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